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CREWKIT FOR CODEX / AGENT

CrewKit for Codex.
One set of standards.

Give Codex the same project context, conventions and playbooks your other AI coding agents already inherit.

Installs
crewkit init
Syncs
Conventions and playbooks
Observes
Sessions via Claude Code
AgentCREWKIT INTEGRATION
STANDARDS THAT TRAVEL
CrewKit for CodexCrewKit

What CrewKit adds to Codex

A team that runs more than one coding agent usually ends up with more than one set of standards. CrewKit keeps the standards in one place: conventions and project memory live on the project, not in a single tool's config, and any MCP-capable agent — Codex included — can pull them mid-session through crewkit mcp serve.

Concretely, that means Codex can ask which conventions govern this project, search the project's uploaded docs, transcripts and indexed past sessions, and see who on the team is already working on what, without any of that being re-typed into a second configuration file.

Before you start

  • The CrewKit CLI, installed and logged in.
  • Git — CrewKit resolves your organization and project from the git remote of the working directory.
  • Node.js 18+ if you install through npm.

Claude Code is not a prerequisite here. crewkit mcp serve asks for three things and no more: your CLI login, your acceptance of the acceptable-use policy, and a project the CLI can resolve. Claude Code is required only if you also want observed crewkit code sessions. Builds ship for macOS arm64 and Linux x64; Windows runs the Linux build under WSL.

Connect your project

Install the CLI — Homebrew, npm or the install script, whichever suits the machine — then sign in through the device flow:

brew install karibew/tap/crewkit
npm install -g @crewkit/cli
curl -fsSL https://crewkit.io/install.sh | sh
crewkit --version
crewkit auth login

Then pin the project. crewkit init writes the detected mapping to .agent/config.yml locally; it does not register anything server-side, even with --yes. Registration is its own prompt-free command:

cd my-project
crewkit init
crewkit project create "My Project" --org acme
crewkit status

With the project registered, point Codex at the MCP server so it can reach the context:

{
  "mcpServers": {
    "crewkit": {
      "command": "crewkit",
      "args": ["mcp", "serve"]
    }
  }
}

What gets synced

CrewKit resolves agents, skills, commands and rules through a three-tier model: a platform tier maintained by CrewKit, an organization tier owned by your team, and a project tier. A resource can be standalone (no parent), inherit (its content concatenates onto the parent chain) or forked (a snapshot that stops tracking upstream). The API computes the merged effective content; the CLI writes that result to disk and checksums it, backing a locally modified file up to .claude/.backups/ rather than overwriting it.

The written paths are Claude Code's: .claude/agents/, .claude/skills/, .claude/commands/ and .claude/rules/. Rules in particular are path-scoped markdown — backend.md loads when you edit files under backend/, general.md loads for everything — and the file name is the whole routing rule; pointing your agent at that convention is up to you. Codex does not read .claude/agents/, .claude/skills/, .claude/commands/ or .claude/rules/ — those stay filesystem paths written for Claude Code. What does reach Codex over MCP is playbook conventions through get_conventions, plus project memory, prior work, active work and blueprint state. See Rules and Inheritance.

Conventions and playbooks

Playbooks are collections of conventions: structured rules with a category (testing, architecture, style, security), a key such as use-minitest, the convention text, and anti-patterns. CrewKit publishes platform playbooks for common frameworks, your organization subscribes to the ones it wants, and playbooks are assigned to projects — automatically by stack matching against package manifests, framework indicators and directory structure, or by hand.

crewkit playbooks list --detail

The get_conventions MCP tool returns the conventions that apply to this project's stack, which is how Codex gets them.

A convention challenge is what CrewKit records when an agent deviates from a convention during a session: the hook system detects it and logs the challenge, and the log feeds analytics so you can see which conventions are challenged often enough to be worth revising. Challenges also surface in the CrewKit terminal interface's Conventions section during a session.

What this does not do yet

  • The telemetry path is Claude Code's. Turn counts, token and cost rollups, subagent task stats and post-session analysis all come from Claude Code hooks. Codex sessions run outside that path, so they do not appear in the dashboard's session and analytics views.
  • Convention challenges are logged from hooks. Since the challenge detector sits in the hook system, a Codex session produces no challenge log — and convention handler dispatch is itself still being rolled out progressively.
  • No Codex-specific sync target. Resources are written to .claude/; there is no option to write them anywhere else, because that directory is the sync writer's only root.
  • Session import covers Claude Code transcripts. crewkit sessions import reads local Claude Code JSONL conversations; there is no importer for other agents' history.
  • add_note needs a CrewKit-launched session. The MCP tool that writes a durable note into project memory reads a session id only crewkit code sets, so a hand-registered Codex client calling it gets an error rather than a note. The read tools are unaffected.

The MCP surface is the same one every agent uses — see the CrewKit MCP server for the full tool list.

KEEP READING

Read next in the documentation.

Installation Rules Playbooks Inheritance

THE OTHER DOORS

Other integrations.

AgentCrewKit for Claude CodeMeasured, not just informed.EditorCrewKit for CursorMemory where you edit.ProtocolCrewKit MCP serverOne door, any client.
CrewKit

Independent minds.
Shared direction.

Project memory, shared standards, and a clearer view of the work. Built for teams working with AI.

Currently in early access.

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